2010
05.23

Unity3D and C#

Unity 3D is pretty cool. You can really go after some interesting experiences with this tool. I can’t discuss any of my current projects, but I can say that I have had to immerse in Unity and C# to do some pretty innovative things lately.

Lets just say that I needed to work in C# for this project, but I have no lack of love for Javascript in Unity. Either way Unity allows for some pretty rapid development in an otherwise complex technology space (3D behavior and animation).

If you are a C#, Flash AS2 or 3, or JavaScript developer, you will just need a few days to get your head around some 3D specific stuff. then you will be amazed at how accessible things are in 3D. Frankly, I needed more time to get my C# chops up than learning how to manage Unity.

Combine this with standalone run-times for web, iPhone, iPad, xBox, Wii, Sony PlayStation and Mac and PC, and it starts to get interesting for indie game developers in a hurry.

So visit Unity here: www.unity3d.com They have a FREE version (not a hobbled time-limit version, a full standard FREE version) to use for web or standalone projects. Take a look around (literally) and check out the tutorials. There is a whole community of users providing code samples and even some frameworks (like iTween for Javascript and C# here: http://itween.pixelplacement.com/ ) familiar to most Flash developers.

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